Introduction
Ready Player One, a science fiction novel that was published in the year 2011. This artwork was a debut to the American author Ernest Cline (Gale). The story portrays a picture of how the year 2045 would be in terms of technology. Wade Watts is in pursuit of getting an Easter egg in a simulated game bearing all the features of reality (Hatch, 71). The ultimate objective of the game is to inherit the fortune of the game creator. Cline traded the trademarks and ownership privileges to issue the originals in June year 2010 while bidding conflict to the publishing group of crowns. In the year 2011, August 16, the book was published, and following the set infrastructure audio of the same was released the same day. Awards and accolades followed in subsequent years as chapter 20 of the book received Alex awards from the young adult Library service (Addy). ComMarcMarch 29ch 2929 of 2018, a film adaptation was launched screen written by Cline and Zak Penn and directed by Steven Spielberg.
From the shantytown of Oklahoma, the houses are stacked in a decaying community on top of each other. An 18-year-old buy Wade Watts eke lives in misery struggles in existence. He lives with the aunt after the demise of the parents. Wade, in his status, attended school within the Oasis. It was unfortunate thaWadede lacked virtual funds and experience levels to maneuver to different directions (Gale). Reclusive and anti-socialWadede becomes so dedicated though ranked in the least tire of gunters. He is considered an encyclopedia old-fashioned of the 1980s facts and trivia. He sets goals that the only hope for his life is making to the end of the game. Therefore, he preservers when many of the people gave up. He acquired the name of a gunter and spends a significant amount of his time researching films, songs, videogames, and television programs from the 80s and 90s to facilitate his hunt (Gale). For five years, no one has been capable of finding the first key. Fortunately, in his research, he comes across Dungeon and Dragons references, and after he defeated his next opponent, he acquires a key that unlocks a gate. He went on and declared himself a third level wimp when he first unleashes the location of the first clue. It becomes a life-changing thing. The gate now directs him in an imitation of the film WarGames whereby he needs to do a recreation on the lines of the main character. As soon as he clears the gates, he is rewarded points, and his game name appears in a blank scoreboard, meaning he made it there is the only one (Gale).
The virtual scoreboard allowed people to track opponents' progress. Wade, during all this while, he became a celebrity in an instant. The accolades that wade achieved made him a common enemy to the other gunters and supporters and the media and, even worse, of the sinister corporations in dire need of controlling the Oasis (Addy). In pursuit of Halliday's ambitions, Wade Watts- was named after his comic book-reading father must incorporate every single bit of the tech practicality and familiarity of the 1980s philosophies to outsmart his opponents and adversaries.
Finally, the last gate was discovered by a competitor though he was not able to open it. The character was named IOI. The location bares barricades, and Wade is fortunate to be the first one to infiltrate to the headquarters of IOI in the real world and corrupts the database (Addy). He calls for support from all the other gunters in the Oasis so as to launch an assault in unison towards the corporate forces. At this juncture, all other gunters are assaulted and murdered before Wade solves the final puzzle together with Aech and Art3mis. He can erase all the barricades and claims picks the fortunes hence awarding himself the power to control the OASIS, inclusive of the capacity to switch it off. He later meets Art3mis in real life, and they kiss over their success.
The book shows how the year 2044 authenticity could be an unpleasant dwelling. When Wade Watts is jacked into a cybernetic dreamland known as the Oasis, he feels alive all that while. Wades pursues the course of studying the unknown within the world's deepest confines and mysteries of the digital era (Addy). He ventures to the puzzles that aim at the obsessions of the game creator plus the pop philosophy for eras that have passed and that capacitates enormous powers and luck to whoever traces the finality of them. UnfortunatelyWadede stumbles in his first attempt, where he finds himself a target by other players looking forward to his death and take his desired objectives. The fight continues, and by chance, Wade survives, he will be deemed to win and face the actual world he has always looked forward to confronting the real world he is still so distressed to escape.
During this year of 2044, the world faces a significant challenge as it is accounted to be the fourth decade where the world is languishing in economic collapse (Addy). It is in this decade that there will be a record of projected developments having failed or already failed. There will be a reduced amount of natural resources; every person's free time will be the Oasis. This vast, all-inclusive multi-player online game will have evolved into a global network virtual reality. The influence will be so intense, and the game will be habitually accessed by almost the entire population in the universe (Addy). The game of Oasis has grown and established its influence well, a feature that has made it synonymous with the internet. The Oasis offers a wide range of services. Schools are virtually attended; businesses are equipped with capacities to purchase almost, landscape, and promote their products (Alfrey, 421). The group fellowships are not left out as they are sorted on virtual concerts. It is evident, most people would welcome the idea without hesitation. The utopia is bleak of reality over the cyberspace. Again, that can be realized when we observe James Halliday's story on Fabled Easter egg, nestled somewhere in the wide range of the Oasis.
The creator of the Oasis game and a prolific game developer James Halliday, before his death, he created a game that anyone involved was prompted to search for the hidden treasures. The first one to unearth would be encouraged to figure out the clue he had embedded in the stuff of the Oasis plug-in. When the Easter egg was found, it was a milestone realized because it showed the hidden riches as well as power and also unregulated management governance over the Oasis. In less than twelve hours before dawn, the pursuit of James treasures became the captivating venture and a feature of recreation. Just like the 1980s, Egg hunter, who was nicknamed 'gunters,' immersed themselves in Halliday's obsession, reminding the affiliates of the 1980s culture. The feature that made the game even more thrilling is that it never was an easy task, and thus, it took years to elapse (Alfrey, 422). As time went on, people began backing off, and the gunters were painted a fake and fuss adventure; thus, it turned to be ridiculed.
Conclusion
In conclusion, "Unputdownable" could not be acceptable, but it is the perfect adjective for this artwork. It is possible and easy to say that every individual in life has a grain of geekiness in themselves. If at any point in life, you were moved to read a particular book if one was forced to watch a specific movie episode time and again, or even listened to a music stanza and wished to learn the chords in a guitar (Addy). The author of the book of reading Player One Ernie Cline brings back all the thrills and different feelings that were present when all these things happened. The book moves like a machine, and some scenes will eventually make someone's brains explode. The book captured the attention of millions of people in the year 2011 in New York and was ranked as the best seller. Steven Spielberg again redid the artwork in a motion picture, which eventually became a blockbuster.
Work Cited
Addy, Jamie. "Ready Player Ready Research: A Common Reader Caper." (2017).
Alfrey, Lauren. "Book Review: Ready Player Two: Women Gamers and Designed Identity by Shira Chess." (2018): 421-423.
Gale, Cengage. A Study Guide for Ernest Cline's" Ready Player One." Gale, Cengage Learning, 2019.
Hatch, Natalie. "Ready Player One." Children's Book and Media Review 39.2 (2018): 71.
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