Paper Example on Comparing Art Design Culture in China and Malaysia

Paper Type:  Research proposal
Pages:  6
Wordcount:  1606 Words
Date:  2023-01-18

Keywords: Art design, China, Malaysia, creative industry, cultural transmission

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Comparative Arts Design Culture in China and Malaysia

The creative industry has gained popularity in the past few years hence becoming a global idea (Wu, 2017). Developing nations such as China and Malaysia have embraced the creative industry, and China seems to be leading. China has focused on it as a specialization where it has allocated sufficient resources to enable the success of the sector. Both Malaysia and China are developing countries in the Asian continent. They both lack adequate literature on the creative industry hence mainly depend on developed nations such as the United States of America, Germany, and the United Kingdom (Collins, 2018). Malaysia has laid various large scale plans such as the development of Multimedia Super Corridor (MSC) to facilitate the success of the creative industry. On the other side, China's impact on the creative industry is becoming unmatchable. China has, in recent years, established itself as the largest single exporter of creative services and goods. China is the force behind the booming of the creative economy for more than a decade now (Wen, 2017). The creative industry and general art designing. China has incorporated technology advancement to outclass some of the developed nations in the creative industry (Etzkowitz & Zhou, 2017). This research proposal seeks to compare the development of creative industry between China and Malaysia. Its project also highlights some of the benefits the recipient of this study will gain upon completion. It also examines the qualitative methodology and other techniques of data collection that will be used in gathering facts from the respondents.

Research Questions

In ensuring the research team remains within the study scope, research questions are provided to ensure that relevant data is collected (Jones, Lorenzen & Sapsed, 2015). This helps save time and resources used during the original study. Some of the research questions that will guide the team include:

  • What factors have necessitated the growth of creative China and Malaysia? -making China a global leader in the creative industry despite being a developing nation.
  • What are the primary similarities and differences between the creative industry in China and Malaysia?
  • What is the importance of Multimedia Super Corridor in Malaysia and the incorporation of technology concerning the development of the creative industry?
  • What is the future of the creative industry in both China and Malaysia?
  • What is the impact of the creative industry and art design to the economies of both China and Malaysia?

Research Objectives

In carrying out the research, the team will need to summarize all the findings according to the statements of the problem provided (Boix, Hervas-Oliver & De Miguel-Molina, 2015). The research objectives of comparing the creative industry between China and Malaysia are the achievements the team need to achieve using the set goals of the research below:

  • To find out factors that have facilitated the growth of the creative industry in both China and Malaysia and the specific inputs China has adopted to make it a global head in the exportation of innovative goods and services.
  • To establish some of the similarities and differences between the creative industry in China and Malaysia.
  • To examine the importance of the Multimedia Super Corridor in Malaysia and establish the impact of technology in China about the creative industry.
  • To find out the possible future inventions in the creative industry in Malaysia and China.
  • To find out the impact of the creative industry on the economic growth in both Malaysia and China.

Literature Review

China has mastered the art of creatively designing unique items which are exported for consumption or further development in other countries. Since its inception, the creative industry is gaining rapid popularity in both China and Malaysia (Collins, 2018). The two nations in Asia have concentrated on the creative industry as a substitute for white color jobs, which are rare to establish for their large population. The creative sector has created hundreds of thousands of jobs in the two countries (Collins, 2018). The revenue gained from importing and exporting of creative services has helped improve the Gross Domestic Product (GDP) of the nations. China's GDP has been enhanced by a whopping fourteen percent (14%) in the last seven years while that of Malaysia has grown by nine percent (9%) in the past decade (Collins, 2018). The creative industry in China has revolutionized and gained popularity. The advancement of creative industry has led to manufacturing of complex items which have facilitated increased use of machines to perform multiple works.

The author of effectively elaborates the primary objectives of the creative industry in both China and Malaysia, which is creating employment opportunities. He ice tidies the benefits that the two countries accrue from the creative sector - improvement in the Gross Domestic Product (Li, 2018). Even though he somewhat discusses the creative industry in the two nations, he fails to address the similarities and differences in creative industry between the two countries (Keane, 2016).

Significance of the Study

Once the research is completed, the recipients of the findings will significantly benefit from the information that will be availed. One of the primary importances of this research is that other countries may learn some of the aspects to consider when establishing a creative industry for their citizens (Fung, 2016). The recipients will also understand the factors that have facilitated the success of China in becoming a global leader in the provision of creative products and services just within a decade (Hartley, 2017). The users of the data will understand the importance of the Multimedia Super Corridor to the creative industry in Malaysia and also be enlightened on the impact of the creative sector on the economies of the two countries. Other researchers may also borrow and review this study's findings and use it to conduct their future surveys in the same field of the creative industry in any chosen country regarding China and Malaysia (He, 2017).

Research Methodology

In the evaluation of the gathered data, the team will use a qualitative methodology. The employment of a qualitative method in analysis facilitates the easy assessment of a wide range of data providing clear findings. The qualitative technique also gives the researcher and the recipients of the information a prediction chance of future happenings in the creative industry basing on the current results (Lee & Sturgeon, 2015).

Data Collection Technique

Both primary and secondary techniques of collecting data will be employed. The basic techniques that will be used by the team are interviews and the use of questionnaires. The team will visit different sites where the creative industries are primarily concentrated and hold face to face interviews (Evans, Hearn, Uhlemann, & Ivey, 2015). The questionnaire will also be used during the study to save time hence collecting adequate data from the respondents within the creative industry in both China and Malaysia (Hilton, 2017). Secondary sources will also be used in the collection of research data. The use of peer-reviewed journals, historical documentaries, and surveys will be evaluated to collect more data (Ali, Ryu & Hussain, 2016).

References

Ali, F., Ryu, K., & Hussain, K. (2016). Influence of experiences on memories, satisfaction, and behavioral intentions: A study of creative tourism. Journal of Travel & Tourism Marketing, 33(1), 85-100. Retrieved from https://www.google.com/url?sa=t&source=web&rct=j&url=https://www.researchgate.net/profile/Kisang_Ryu2/publication/277324576_Influence_of_Experiences_on_Memories_Satisfaction_and_Behavioral_Intentions_A_Study_of_Creative_Tourism/links/575441a308ae17e65eccb678.pdf&ved=2ahUKEwjw1feA2-DiAhVF6uAKHcvbA_QQFjACegQIBRAB&usg=AOvVaw2xDSTVwlinc1hvJ3Bscje1

Box, R., HervasOliver, J. L., & De MiguelMolina, B. (2015). Microgeographies of creative industries clusters in E Europe: From hot spots to assemblages. Papers in Regional Science, 94(4), 753-772. Retrieved from https://www.google.com/url?sa=t&source=web&rct=j&url=https://www.uv.es/~raboixdo/references/2013/13008.pdf&ved=2ahUKEwjln6mM3ODiAhWJ8eAKHffcBKEQFjACegQIAhAB&usg=AOvVaw1m29oG_Rt79d4-EkFsBSv2

Collins, H., (2018). Original research: The theory and practice of research for the creative industries. Bloomsbury Publishing. Retrieved from https://www.google.com/url?sa=t&source=web&rct=j&url=https://www.ekcgroup.ac.uk/sites/default/files/rqf_hb_photography_pathway.pdf&ved=2ahUKEwii1uKi8t_iAhVPOhoKHbqDDuoQFjAIegQIARAB&usg=AOvVaw07mKas9Z0MZykpYASmcL1b&cshid=1560203361383

Etzkowitz, H., & Zhou, C., (2017). The triple helix: University-industry-government innovation and entrepreneurship. Routledge. Retrieved from https://www.google.com/url?sa=t&source=web&rct=j&url=https://www.researchgate.net/publication/269332407_Regional_Innovation_Initiator_The_Entrepreneurial_University_in_Various_Triple_Helix_Models&ved=2ahUKEwi006H52eDiAhWT8uAKHU3_DcUQFjADegQIBxAB&usg=AOvVaw16-c-F1vGLh4eD_L9dOk-g

Evans, D. R., Hearn, M. T., Uhlemann, M. R., & Ivey, A. E. (2015). Essential interviewing: A programmed approach to effective communication. Nelson Education. Retrieved from https://www.google.com/url?sa=t&source=web&rct=j&url=https://trove.nla.gov.au/work/8873250&ved=2ahUKEwjKiNGv3eDiAhVuD2MBHfE1ADQQFjACegQIAxAB&usg=AOvVaw2z_cVOQj4d5f3OyeTOfkZS

Fung, A., (2016). Strategizing for creative industries in China: Contradictions and tension in nation branding. International Journal of Communication (19328036), 10. Retrieved from https://www.google.com/url?sa=t&source=web&rct=j&url=https://ijoc.org/index.php/ijoc/article/download/4168/1691&ved=2ahUKEwiiyL6_2uDiAhVfDWMBHT0RCvUQFjABegQIBhAB&usg=AOvVaw39haujSsfjXsPnTadTOM14

Hartley, J., (2017). From the consciousness industry to the creative industries consumer-created content, social network markets, and the growth of knowledge. The uses of digital literacy (pp. 49-80). Routledge. Retrieved from https://www.google.com/url?sa=t&source=web&rct=j&url=https://eprints.qut.edu.au/25955/&ved=2ahUKEwi4rdGQ2ODiAhXYA2MBHboYCcMQFjABegQIBBAB&usg=AOvVaw1piKV7lKKVP9cYcEgHJChv

He, S. (2017). The creative spatiotempor...

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Paper Example on Comparing Art Design Culture in China and Malaysia. (2023, Jan 18). Retrieved from https://proessays.net/essays/paper-example-on-comparing-art-design-culture-in-china-and-malaysia

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