Introduction
Augmented reality (AR), the latest advancement in technology that was first employed by ABBA a pop star has been proven to be the most valued technology due to its extensive features. 3D movies will eventually replace by AR and VR technologies due to the all surround ability that AR and VR portray (Leger, 2019). Today, many people venture into augmented reality, and they focus on launching and avatar tour which involves computer generated digital avatar versions that are valuable in establishing augmented reality in all aspects of human life. The new age of augmented reality is evaluating technological advancement that aims at improving future work and daily lives of human beings (Leger, 2019. Several ways augmented reality, and virtual reality will affect human life by adding advantage to the way humans view various aspects like technology, reality, social associations, adventure, morals, and human virtues.
Human beings are now focusing on using smartphones in every minute of their life, but the applicability of VR/AR is a great challenge to 3D imaging. Since smartphones are primarily used for technological purposes, most people use them to transmute the indulgence of human beings in smartphones to be a frictionless path to the advancement in augmented reality. VR and AR enable human beings to focus on the future drive of computing which is improving the way humans review various aspects of life like movies (Leger, 2019. Through VR and AR technologies, the expensive of the universe into the film will then enhance human experiences with personalities, music, tone, characters, and suggested experiences concerning the destination of information into human life.
In the future, augmented reality will transform how people view films and how feelings operate to expand products and services in the quest of delivering the most necessary customer service (Leger, 2019. There is a high possibility that today's car companies will then become tomorrow's game company. Augmented reality and virtual reality will be upheld for the future of entertainment. The current development in technology involves the use of augmented reality of relay which drugs and individual into the death star trench are hence showing how fact can be incorporated in entertainment (Leger, 2019. It is clear that the future of technology will involve real issues in life thus many people will adopt augmented reality and virtual reality as the main ways of entertainment.
VR and AR will promote job creation due to the automation of most of the new technologies. Besides, human resource departments will, therefore, focus on feeling like an entirely different set of jobs by allowing people with high-end technology in the application of augmented reality and virtual reality to take over the current technological advancement which is highly technical and which will require great in-depth specialist knowledge (Leger, 2019. In future human life will involve transformation into the art journeys that will include human technical knowledge in firms that already under goal operations into the digital social, analytics, mobile, internet of things, cloud technologies, and the aspects that are primed to make long-lasting gains, quick, and proper technology foundations in VR and AR.
Virtual reality will sit on the fringes of entertainment businesses with a new generation that predicts virtual revolution which will never make people quite a particular aspect in life like watching a movie, playing a game, and doing other entertainment tasks. According to Sharma, Mehra, Kaulgud & Podder, (2018), the current visual graphics processing enables VR to drive innovation across various industries in the cinematics films and possibly in the military training. The applicability of blockchain technology will also be a factor that will be promoted by the advancement in VR and AR in conjunction with the development of real estate (Stone, Guest, Mahoney, Lamb, & Gibson, 2017). Besides, VR and AR will make the future to be more of entertainment and most people who will spend much of their time in social media like Facebook (Sharma et al., 2018). The anticipated development of social media hub with the first application of VR compatibility will make many people do well in social media platforms for chatting, drawing with friends, understandable, and meeting in virtual rooms for animations and enjoying hi-definition holograms.
Most events coverage will get personal since stocking celebrities will no longer be a challenge. In that manner, VR cameras will enable the viewers to view the stage with top Glastonbury acts and accompaniment of their favorite artist by following and they are of death to the connecting fan bases. According to Sharma et al. (2018), VR and AR technologies will lead to the loss of essence to real estate. The property market is set to be refreshing the rise of technology in VR and AR technologies by providing possible chances for touring markets and giving a 362 us to the residential or possible commercial properties. Best simulated construction projects which walk through the kitchen and all other rooms in a particular apartment will be the basis for enabling humans to get less real concerning visiting real estates for analysis of the better housing to consider.
Business will significantly change with the incorporation of AR stroke VR. For instance, Since sensitive holograms will be able to make an overhaul of the conference (Bach et al., 2017). The approach will allow 'call conferencing' thus enabling the businessman to shake hands from other ends of the globe. Besides, the technology will allow stakeholders to sit across a table to make digital conversations and discussions that will be more real than making a phone call (Bach et al., 2017). 3d holograms of the protect machine will give enhance communication, interaction, and human association in a digital manner.
Future learning with the incorporation of 3d space, VR, AR, and phone confiscating will enable teachers to embrace learners, and adult learning will also be enhanced by exploring physics puzzle in the 3d space. Additionally, there is a high possibility that medical training will go an extra mile into the incorporation of fool digital techniques (Bach et al., 2017). For instance, haptic feedback two senses will make waves in the medical technology community and control aspects of recreation to the sensations of the heat, bone density, and pressure. Lastly, VR and AR technologies will promote military straining and sprinting by using video games as a tool to make the recruits to understand cover best hos and possible cultural sensitivity training for all soldiers who undertake to wear into the middle east.
References
Bach, B., Cordeil, M., Dwyer, T., Lee, B., Saket, B., Endert, A., ... & Carpendale, S. (2017). Immersive analytics: Exploring future visualization and interaction technologies for data analytics. In IEEE VIS, Accepted Workshop.
Leger, H. (2019). 8 Ways Virtual Reality Will Change Your Life | The Gentleman's Journal. Retrieved from https://www.thegentlemansjournal.com/article/8-ways-virtual-reality-will-change-life/
Sharma, V. S., Mehra, R., Kaulgud, V., & Podder, S. (2018, May). An immersive future for software engineering: avenues and approaches. In Proceedings of the 40th International Conference on Software Engineering: New Ideas and Emerging Results (pp. 105-108). ACM.
Stone, R. J., Guest, R., Mahoney, P., Lamb, D., & Gibson, C. (2017). A 'mixed reality'simulator concept for future Medical Emergency Response Team training. Journal of the Royal Army Medical Corps, 163(4), 280-287.
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