Apisitwasana, N., Perngparn, U., & Cottler, L. (2017). Gaming Addiction Situation among Elementary School Students in Bangkok, Thailand. Indian Journal Of Public Health Research & Development, 8(2), 8. doi: 10.5958/0976-5506.2017.00073.0
Gaming addiction has numerous adverse impacts on school going youth in Thailand. The conclusion was arrived at after conduction a cross-sectional study where 295 students in grade 4-5 were sampled. A majority of the students played online games and represented 62.7% of the sampled students. On average, students spend 4.73 days per week playing games. The results highlighted the rate of addiction to gaming among students.
DeKeseredy, W. (2017). Book Review: When Technology Hurts, How Pornography Harms: What Today's Teens, Young Adults, Parents, and Pastors Need to Know by John Foubert. Dignity: A Journal On Sexual Exploitation And Violence, 2(2). doi: 10.23860/dignity.2017.02.02.03
According to the author, pornography is harmful to teens as it introduces racism. The porn industry exploits people of color by demeaning them as an inferior race and that can have an impact on teens as they grow up in our society where equality is vital. Moreover, the author highlights on the issue of fetishes where the female gender may be discriminated against by the male gender thus setting a bad example to the teens. Additional research is required in the study to deeply understand how pornography affects the teens in their development process.
Hashim, K., Al-Sharqi, L., & Kutbi, I. (2016). Perceptions of Social Media Impact on Social Behavior of Students. International Journal Of Virtual Communities And Social Networking, 8(2), 1-11. doi: 10.4018/ijvcsn.2016040101
Social media has an impact on the culture and social fabric of the society. The conclusion was arrived at after a survey was conducted on 507 faculty members and 2605 students of distinct ages and genders. The study supports that familiarization with social media reduces the risk of negative impacts on students. If used well, social media has more advantages than disadvantages to its users according to the study. However, some of the negative impacts of social media included social introversion, physical inactivity, and exposure to bullying.
Whyte, K. (2012). The state of responsible gaming in the United States. International Gambling Studies, 12(1), 1-3. doi: 10.1080/14459795.2012.659749
Gambling is addictive among some citizens in the United States. According to the author, the NCPG (National Council on Problem Gambling) has addressed the issue of responsible gaming solving some issues such as gambling problems in the United States. Problem gaming is an issue that requires addressing in the US and victims are left with no hope as insurance companies do not cover the problem hence creating a barrier for individuals seeking private care. Standards ought to be in place to man the gambling industry to ensure responsibility and clear minimum age to gamble.
References
Apisitwasana, N., Perngparn, U., & Cottler, L. (2017). Gaming Addiction Situation among Elementary School Students in Bangkok, Thailand. Indian Journal Of Public Health Research & Development, 8(2), 8. doi: 10.5958/0976-5506.2017.00073.0
DeKeseredy, W. (2017). Book Review: When Technology Hurts, How Pornography Harms: What Today's Teens, Young Adults, Parents, and Pastors Need to Know by John Foubert. Dignity: A Journal On Sexual Exploitation And Violence, 2(2). doi: 10.23860/dignity.2017.02.02.03
Hashim, K., Al-Sharqi, L., & Kutbi, I. (2016). Perceptions of Social Media Impact on Social Behavior of Students. International Journal Of Virtual Communities And Social Networking, 8(2), 1-11. doi: 10.4018/ijvcsn.2016040101
Whyte, K. (2012). The state of responsible gaming in the United States. International Gambling Studies, 12(1), 1-3. doi: 10.1080/14459795.2012.659749
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