The issue of the violence video gaming has seemed to be a trending topic in the several shootings which have risen, and the shooters have had some connection with being the video games. In the past research, it's evident that these seem to be a considerable amount of research that has had a contradiction of one work to another. Although, I would have had the interest in having the conduction of the poll on the opinion of the public regarding the user of the video gaming in connecting to the mass killing of innocent people, which have been done but those who seemed to have been the players of the shooting violent games.
In the year 2012, there was an issue which was associated with the violent videogames that occurred in the elementary school shooting at Sandy Hook where there were a hot calling and the association of the killing to the violent video games. According to the research findings, it was evident that he was more of a fan of the nonviolent game. The video game violence is, therefore, a big issue which has continued to be studied on because of its inability to come to the general conclusion on if the games have provoked the violence associated to the killing of the innocent human beings. With the shootings having the headlines on the news, receiving the mass coverage the media, however, seeks the item or a person to place the blame on. Alert certain tragic events have occurred where there are lives which have been lost or there have been injured; one of the main topics which arise is the effect of the video games on the person
Many young people in recent years have become more compassionate with the rapid development of internet games such as violent video games. We could not, however, have a denial of the fact that video games have already had a powerful attraction for young people. In today society, when there is a pressure which is arising, gaming will be the perfect effective relief solution to relieve the tension and dispel of the fatigue and the anxiety. Playing the usual games and that which does not include the scene that is violent in addition to the reasonable regulatory playing time can aid the players to have a balanced and a relaxed mind and psychology especially after a study a doing hard work. But there has been a lot of current games which does not bring the gentle feeling thy, however, wants to make and experience of a new kind of a game that brings up a stronger impression and thus makes someone to be able to do a particular task that would make them feel in the real world. Therefore is, however, one of the main reason why people want the violent game and thus making it have a high increase in demand and painful to quit it.
Most of the people, however, have it in mind that playing the violent games will haunt you by the feeling of the spectacular which id going on the game and this will build up and bring violent in the real-life situation. There is as another reason which violent games did not affect the players due to it is the player's mentality who takes it as a game, and it's not real. The player should be in a position to have in mind the difference between real life and the world of fantasy. The violent video gaming has been a battle which many families have been trying you compels up with especially which most of the children or the adults are addicted to them. One of the research has been found out that one of his brothers was a gamer and he just started with simple games such as the intend games and crash games. However, as time went by the brother has already had an addiction, and he did not have control over his anger even with the accessible games. He, however, was furious when he lost a specific game. Because of his freak wanting to win a particular game he was not able to stop even at any point. With ore games such as the call of duty and God of war, the brother became more and more aggressive. He freaked out whomever he was playing a game, and he lost it
The video games are at some point responsible for causing the behavioural problems to the players who have been addicted to violent games. The video game violence is therefore not breaking news to the people who for years, they have been playing the games that have associated with sexual innuendos and fights. Many people have a question as to why most of the violent games have gained many attractions from the people. Maybe it's because it is a method to get away from the problems which are affecting people in real life situation. The history has illustrated tat us as human beings we have interest in violence in a roman period the gladiators killed o many people and the animals for the sporting activity. Therefore ant lives including the audience lost their lives. In the today mode of games creation they what become up with the same games of killings which are even more times the strength to the TV room. The tons of people play violent games both are children and adults, but which are more affected by the violence and hold therefore guide sticker lines which are set I the creation f the violent games.
Conclusion
In conclusion, the games that are violent should consequently be rated as adults who are the content that is suitable for adults who are 18 years of age and above. This may include the scenes that are prolonged and have more and intense violence, sexual contents. The age of the player Is averaged to be 35 year of age and the adults who are 18 years and above is about 75% of all the game players. Those adults who play violent games are continually repeating the games which are violent for more than 40 hours of their time. The time can be approximated to be and average workweek in America.
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