Introduction
The animation industry is frequently modifying due to the introduction of modern technologies. TV art, computer technology, and film are currently blending to make quality ink animation in China (Russ, 2016). China is globally acknowledged as a technology guru in ink-and-wash innovation. The most recent technology inventions have been incorporated in the digitalization of ink-and-wash animation (Zhang, 2019). Film studies are a currently crucial aspect of understanding the advancement of the animation industry. The integration of computers has brought about digital innovation to China's animation sector. The rapid modification of digital techniques in China has led to an unprecedented time of active development in media production. China's animation industry is in a rapid growth along with primary digital animation trends globally (Laudon & Laudon, 2016). The rapid growth is an outcome of quality and unique film and animation studies in colleges in China. Every college asses its drawbacks and sources the best innovations in film and animation industry to deliver quality content to its students. This research proposal evaluates the integration of core media in the animation industry in China. The project further asses the research questions and study objectives that need accomplishment when the study is over (Li, 2018). A qualitative method has been selected to facilitate analysis of data in studying the modification of film studies and animation enhancement in China. The quality content is the essential component of integrating other media such as TV, film, and computer technology in excellent animation production. Hence, it facilitates rapid development in ink animation in China.
Research Questions
Study questions are a crucial ingredient in research projects. Research questions act as lead questions for the project (Murphie & Potts, 2017). The first questions aim to guide the researcher hence keeping the researcher within the scope of the study (Wu, 2018). Some of the research questions that will facilitate comprehension of the integration of computer technology, and TV in film and animation studies in China include:
- What are the primary aspects that are fueling the growth of film and animation studies in China?
- What is the challenges and effect of integrating TV, computer technology, and film in studying film and animation in China?
- How is the introduction of technology modifying the development of ink animation in film and animation production in China?
- What are some of the most recent developments in the animation industry in China that make it a global leader in film and animation production?
- What aspects of film and animation studies attract students to study film and animation as a fulltime course in China?
Research Objectives
Study objectives are the primary targets the research intends to accomplish upon completion (Shao, Li, Morrison, & Wu, 2016). Research objectives are the aims which a researcher identifies to find a solution by carrying out a study (Smith & McGannon, 2018). Some of the study questions which the study intends to fulfill at the end include:
- To substantiate critical elements that fuel the development of animation and film industry in China.
- To examine the challenges and results of integrating film studies, TV, and computer technology in the education of animation and film in China.
- To establish how the incorporation of technology is modifying the advancement of ink animation in film and animation creation in China.
- To establish the most contemporary advancements in China's animation industry, which make it a global leader in film studies and production.
- To examine aspects of film and animation studies that lure students into studying film and animation studies as a fulltime course.
Literature Review
The film and animation technology is transforming the film audio to ink. The current ink art media use infrared correlative technology to combine interactive devices such as TV and computer technology (Deng, Luo, & Tang, 2019). The interactive tools are combined with ink art to accomplish new animation productions. The products are modified hence eye-catching - a large number of students in China enrolling for the film and animation studies in colleges (Deng et al., 2019). The recent acknowledgment of the animation works by prominent leaders and growth of the animation industry is what has driven the rise in enrollment of film art students. The achievement of digital ink art is primarily based on the integration of newer technologies to produce great animation products (Deng et al., 2019).
The author has widely covered the need for integrating computer technology to ink art in film and animation studies. The author has highlighted the critical factors that lead to the embracement of the film and animation studies by the students in China. The primary limitation is that the author has failed to mention some of the recent advancements in film studies. The author has also was unable to discuss aspects in film and animation studies that make China a global leader in animation production (Leung, 2017).
Significance of the Study
The beneficiaries of the study will comprehend the elements that necessitate the progress of the film and animation industry in China (Johnson, 2016). The recipients will also understand influence computer technology and TV is having on the animation industry in China. Furthermore, the users of the research data will follow the aspects which lure students into animation studies (Selwyn, 2016). The users will also be able to know the recent advancements in the film and animation studies that propel China's supremacy in animation production (Gambier, 2016).
Research Methodology
Qualitative research technique will be the most appropriate research method for the analysis of research data. Qualitative research technique allows the subject data to be analyzed in great detail (Banks, 2018). The qualitative approach is based on human experience hence facilitates prediction of future developments in the area of study. The production can be found on the nonverbal communication that respondents show during the interviews. During the investigation, primary and secondary data collection techniques will be used equally. The primary sources will include interviewing the respondents and observation of the film and animation creations. The secondary sources of data will consist of historical documentaries, credible internet research sources, and library research (Creswell & Creswell, 2017). The combination of both primary and secondary sources will facilitate the gathering of adequate and substantial data for analysis.
Conclusion
The integration of TV, film, and computer technology in the film and animation industry is revolutionizing the production of animation. The incorporation of technology in film and animation classes in China is luring more students hence ensuring the progress of the animation industry. This research proposal highlights some of the research questions and objectives the study intends to fulfill. The project also presents the benefits the recipient of the data will get upon successful completion of the study. Qualitative research technique will be used in the evaluation of the findings during the research.
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