Introduction
The rise of technology is evident and inescapable, and the gaming industry has proved this. There has been hastened advancement of digital technology leading to an increase of new fascinating games. Most people envision how games will turn out in the future, and the current trends have an answer. The policy issue that I will be addressing is the future orientation of video games.
While most of the people see things improving, others also see the negative side of current trends in video games and issue the warnings about how the video gaming industry will look like in the future. It is accurate to say that many developers foresee a future whereby there will be new and exciting technology. However, the issue comes on some specific fundamental points for instance: the role of what virtual reality sets will play, that is if there will be new consoles and the gaming channels that will be used. Another issue also lies in the proper research that would be used to curb the multiple challenges faced by the video gaming industry, since the field needs to get a long-lasting solution which is future-oriented.
Target Audience
The target audience for my research are the video game developers, ICT learners and those generally interested in the gaming industry, including the game players. Typically, as an ICT learner, I am all aware of the essentiality of advancing video games. However, I intend to showcase to all the stakeholders of the gaming industry some of the circumstances which still limit the advancement of video games as well as the future of video games. I intend to put to across to the stakeholders how purposeful video game deigns builds constraints that are purposeful in skill development, and strategical understanding through adapting technological advancements and distributed cognition. I also intend to depict the practical implications of events in video game effects of such improvements in innovation and creativity of gaming.
Background
Current development trends and envisioning of future trends in the video gaming industry has brought out a clear picture that there is a problem in the future of video games, in as much as most people are focusing mostly on the positive side of things. It is seen that most video games are violent as seen in the past years. The gaming industry needs to consider an emotion-driven approach and create more mild games. It will be necessary to make advancements because it is through active gaming that will propel developers to have an emotion-driven approach in making the video games.
The future of video games is entirely a motivational avenue for the researchers as well as novice artists. The technological rise has led to the introduction of virtual reality sets which use the immersion effect. The immersion effect gives a perfect look on a game, provides a compelling story and top-notch quality of technical execution. However, the focus should not only be on the exciting changes but how the changes need to improved to make video gaming better. Better research needs to be conducted on the various issues that are still facing the video gaming industry.
Stakeholders
The stakeholders of my research are the developers, video game players, researchers and artists who are involved in any area of video gaming. The developers are the ones who come with new ideas to make video games. Most of their views are on how to make video gaming better and the strategies that they make to hinder talent drain. The video gamers are a vital component as they tell what they would like to have in the future. They offer solutions to some of the challenges faced by the video game industry as well. The artists provide creative designs of the games. Their view is that better models are coming because of rising in new talent and growth in technology.
Evidence-Based Policy
The future of video games showcases that predicted developments in the gameplay will result in the element of video gaming being more realistic and engaging. Kooiman and Sheehan 2015, illustrate that current video games are a result of the development of games which preceded them. The past video games had very many add on devices but changed with time to a new genre of video games. The new tools are better and more advanced this means that there will be increased device sensitivity and good responsiveness in the future, therefore improved gameplay.
Recommendations
Virtual reality in video games is the focal point of attraction, but there are other trends from augmented reality and other factors that could change video games in the future. There is the development of consoles overtime as they have been developed to more than just dedicated gaming machines. Researchers also propose that augmented reality would surpass virtual reality as augmented reality is currently well embraced by video gamers just as virtual reality when it was introduced.
References
Kooiman, B. J., & Sheehan, D. P. (2015). Interacting With Past, Present, And Future Of Exergames: At The Beginning Of A New Life Of Video Games?. Loisir Et Societe/Society And Leisure, 38(1), 55-73. Https://Doi.Org/10.100/07053436.2015.1006960
Cite this page
Essay Sample on Gaming Industry . (2022, Nov 30). Retrieved from https://proessays.net/essays/essay-sample-on-gaming-industry
If you are the original author of this essay and no longer wish to have it published on the ProEssays website, please click below to request its removal:
- Essay on Science as a Human Endeavour Task - Transport Technology
- The Mobile Phone Bible Is Now Replacing the Book Bible Paper Example
- Innovation From an Organizational Viewpoint Dissertation Chapter Example
- Essay Sample on Artificial Intelligence and its Importance in Market Segmentation and Targeting
- Essay on Transformation of the World: Technology, Ideas, and Literary Theory
- Moroccans' Mobile Phone Use: Impact on Identity, Relationships and Environment - Essay Sample
- Essay Example on the Potential of Blockchain AI and Alexa: Disrupting the Future