Learn Computer Programming: CTS Training School - Annotated Bibliography

Paper Type:  Annotated bibliography
Pages:  3
Wordcount:  595 Words
Date:  2023-05-22

CTS (Computer Training School). N.p., n.d. Web. 23 Aug. 2011.<http://www.computertrainingschools.com//programming.html>.

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Computer programming is the concept utilized for the development of computer applications. Applications are designed or programmed by use vocabularies such as conceptual basics and C++. There are various forms of learning accessible for computer programming. One must have the ability to concentrate on one instance and familiarize with a new language (computer language). One also needs to study computer science that leads to a Bachelor's Degree usually begin with a deep focus on computer programming.

Lateef, Usman & Owoade, Akeem & B.L., Abimbola & Ogunsanwo, Gbenga. (2016). Introduction to Computer Programming (Basic)

High level of programming language was developed at New Hampshire, the USA at Dartmouth college by Professors Thomas E. Kutz, John G Kemeny, in their years of study between 1963-64. The main aim was to teach beginners the primary aspects of programming theory and make it one of the simplest languages to understand. As a top-level scripting language program code published in BASIC, its dichotomy in computer code should be interpreted before it is implemented on the machine. For that reason, a BASIC interpreter (i.e., translator software) is required.

Ouahbi, I., Kaddari, F., Darhmaoui, H., Elachqar, A., & Lahmine, S. (2015). Learning basic programming concepts by creating games with a scratch programming environment. Procedia-Social and Behavioral Sciences, 191, 1479-1482.

The thesis focuses on assessing this use and the enthusiasm of the subsequent learners for programming. This has helped the students develop easy games by use of the Scratch game system to learn the fundamentals of programming. The study was performed with a sample of significant learners from 69 high school sciences. Survey research reveals that by using a learning programming framework like Scratch strongly inspires and empowers students to undertake their programming education. Besides, when participants were questioned about their willingness to continue their programming studies, 65% of learners who encountered the Scratch system considered pursuing their programming studies while only 10.3% of learners using a regular programming setting exhibited any concern.

Marcozzi, Michael & Vanhoof, Wim & Hainaut, Jean-Luc. (2012). Test input generation for database programs using relational constraints. Proceedings of the 5th International Workshop on Testing Database Systems, DBTest'12. 10.1145/2304510.2304518.

Databases are omnipresent in software and so checking applications that exploit databases is essential to improve software consistency. This paper describes a coherent and straightforward method for producing test inputs instantly for these database systems. Firstly, it suggests a structured language to model database systems, called ImperDB. ImperDB enables the simulation of collective system actions and data structures, as well as traditional software and database interface scenarios. Second, it introduces a methodology of static evaluation to produce test inputs for ImperDB system in line with every selected metric of systemic sufficiency. The method treats an ImperDB program as a running pattern over a collection of structural variables shaping the initial content of the database and the input of the program.

References

CTS (Computer Training School). N.p., n.d. Web. 23 Aug. 2011. http://www.computertrainingschools.com//programming.html.

Lateef, Usman & Owoade, Akeem & B.L., Abimbola & Ogunsanwo, Gbenga. (2016). Introduction toComputerProgramming(Basic).https://www.researchgate.net/deref/http%3A%2F%2Fdx.doi.org%2F10.18848%2F2327-0144%2FCGP%2Fv22i04%2F49173

Marcozzi, Michael & Vanhoof, Wim & Hainaut, Jean-Luc. (2012). Test input generation for database programs using relational constraints. Proceedings of the 5th International WorkshoponTestingDatabaseSystems,DBTest'12.https://doi.org/10.1145/2304510.2304518

Ouahbi, I., Kaddari, F., Darhmaoui, H., Elachqar, A., & Lahmine, S. (2015). Learning basic programming concepts by creating games with a scratch programming environment. Procedia-Social and Behavioral Sciences, 191, 1479-1482. DOI: 10.1016/j.sbspro.2015.04.224

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Learn Computer Programming: CTS Training School - Annotated Bibliography. (2023, May 22). Retrieved from https://proessays.net/essays/learn-computer-programming-cts-training-school-annotated-bibliography

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