Introduction
Modern technology has come as a blessing to many people especially the youth who seem to be enjoying the innovations that it incorporates. Video games have had a tremendous improvement over time in their invention. In most cases, school children have been the most beneficiaries of the same because most of the games target the younger population. Video games have revolutionized and changed the public perception of their effect. They have been associated with several implications especially among the school going children and the youth in general. Video games are considered to be tools for entertainment, especially among children. The essay will, however, shift the focus on the harmful nature and perception of video games towards the youth. Video games are very addictive and can lead to disastrous results for the children. They have been associated with misleading the children through time wastage and because video games promote laziness. However, video games are beneficial especially in education because it can help teenagers, and also adults get scholarships and in the process make general knowledge more engaging.
Although video games have been considered to be dangerous and addictive especially to the younger generation, studies have come to dispute that fact since there have been findings which show educational benefits to the children. Video games are the most time-consuming elements in children's lives, and this can be a significant element if there are some educational benefits attached to them. Video games can engage and include children in educational experiences besides being a tool for entertainment. Because of the increased educational value that video games have played in improving the learning experiences of children, edu0tainmnet media has thus grown and become a significant input in the development of children education.
The paper, therefore, focuses on three significant inputs and means through which video games help improve education in children. First, the essay will look at how video games improve skills in critical thinking and reading comprehension. It involves the level of engagement of the mind to solving and finding solutions to problems. The second bit of the discussion will look at how video games help in gauging children's development and the facilitation of their education. It is an excellent tool for understanding the level of individual development in education apart from school exams and CATS. The third discussion will be on how video games engage children with ethical values and handling of morally complicated scenarios in real life. Moral and ethics are an essential skill that needs to be taught to children through education because it is a value that is applicable in everyday life.
Improve Reading Comprehension and Critical Thinking
Due to the improvement in technology and the virtually changing world due to technology, tutors have found it very challenging to engage children in healthy critical thinking subjects in schools. Issues that require the actual critical thinking process like literature have become the hardest in schools because most of the children have been raised around a virtual world where everything is readily available over the internet. Google, for instance, is a platform that contains any information than anyone might require at any time. Since the world has transformed to a virtual ground where everything can be accessed digitally, video games, therefore, have presented a resourceful means as a material that is more useful than the regular engagement of students in the class.
Students have to master the art of critical thinking because it is a standard tool that everyone requires in problem-solving. Alternate reality games, for instance, can be applied as a learning tool that integrates digital technology, a lot of stories and real-world play games. It is a virtual game that allows students to practice critical thinking and resilience in the process of solving problems in the real world. Video games allow the students to put themselves in the shoe of a character in the game or have them situated in a particular place or culture that the students can learn from or have studied in class.
These forms of learning strategies by use of video games excite children and thus making it easy for them to understand the topic more than they would have been taught in class. Video games have been found to develop necessary skills in mathematics, skills in learning, and social skills. These skills are paramount in the development of critical thinking and problem-solving. Video games have made it easy to integrate all those skills in the interpretation of everyday life problems. Video games need to embrace in the school setting because they much help to nature the students in the context that they are all familiar with and can be related to easily. Critical thinking is a skill that video games have enabled, and therefore teachers have to embrace in classrooms.
Video Games Help to Facilitate Individual Learning
In the traditional means, the best way for evaluating students was through engaging the students in questions and answer scenario. These approaches over time have been found only to explore a few students' capabilities. Compared to video games, the traditional methods of developing student's skills were not sufficient. Video games have thus come as a revolution in this approach because they provide the essential skills that are very relative to the student's development. Virtual video games assemble and collect information that offers the environment for the development of a child. Comparing students who play video and those who don't, the ones that play video games have been found to undergo personal development than those who do not.
Video games provide a platform where students can interact virtually through data and information which enables for a more in-depth understanding of situation and scenarios. Teachers should integrate video games in the learning process because of the information that it contains which in typical conditions cannot be taught in class. The level of interaction of students to the information in the video games enables them to take in personal experiences which help in their overall growth. Video game approach is the best in general development of students unlike the average student growth and development analysis of questions and answers.
Most teachers take games as a means to motivate the low performing students in school. Students who fail in school are generally disconnected from the normal activities of the class work. Video games come as a distraction which can help occupy their mind and in the process also be a learning experience for them. Video games are the best alternative to tackling the gaps that examinations fail to cover. Since video games enable students to learn different school skills such as mathematics and social skills, this can be applied in class and consequently lead to the general development of the student. Involving video games in education will be a significant step towards children development and growth. Video games act as motivation to the low performing students. It enables them to pay attention and concentrate more in class work which later leads to their success in class work and as a way for general personal development.
They Offer Ethical and Moral Compass in Life
Education empathy is essential in helping students solve tough situations in their daily lives. Compassion and insight are the foundation s in living happy, meaningful lives. Moral education is a factor that helps in the setting of a just life because it helps in growing personal courage and minimizes actions such as racism and prejudice. Morality and ethics are pones the most taught principle in the school curriculum; teachers have to ensure that students live to them by imparting the knowledge required. In gaming, games such as pixelberry enable the players in the game to employ moral and ethical difficulties that are difficult to embrace in real life. The games allow the players to integrate critical life situations in an environment that has no peer pressure or the fear of the outcome. Such students when put in the same real-life situations, will have a better approach to life situation by employing the moral lessons and morals that they learned from the games they played online.
Games have been found to help in the creation of educational skills where children can critically engage and take real life lessons. The experiences students learn from the games are a great asset in the nurturing excellent skills and ethics. Students can use such skills in their daily life for instance when interacting with each other in school and at home. Video games have considerably improved on good qualities and discipline which are the basis of teachings in classes. Video games need to be included in the education system because of the benefits that they carry. Students require such knowledge and life experiences which will help them in their future life and general problem-solving.
Conclusion
The success of students in school has been as a result of different factors apart from the regular class work. Education is a system that employs a different method to impart knowledge to students. Although video games have been negatively rated in the context of being addictive and dangerous to the success of a student's school life, video games also have tremendous advantages that can be employed in class work. Video games enable students to gather information and skills that can help in solving real-life situations.
Employing video games in schools can significantly impact education because games help improve children creativity. In most games, the experiences in them tend to copy real life experiences. Instances like when a character is supposed to show compassion to the opponent can be a significant component in the development of the student's moral and ethical abilities. Use of video games in education is an excellent means to allow students to relate other forms of self-development other than question and answers as in examinations. Students can reap great achievements by using video games in their learning process despite the notion that video games are dangerous to students.
Works Cited
Barr, Matthew. "Video games can develop graduate skills in higher education students: A randomized trial." Computers & Education 113 (2017): 86-97.
Hamari, Juho, et al. "Challenging games to help students learn: An empirical study on engagement, flow, and immersion in game-based learning." Computers in human behavior 54 (2016): 170-179.
Nebel, Steve, Sascha Schneider, and Gunter Daniel Rey. "Mining learning and crafting scientific experiments: a literature review on the use of Minecraft in education and research." Journal of Educational Technology & Society 19.2 (2016): 355.
Novak, Elena, and Janet Tassell. "Using video game play to improve education-majors' mathematical performance: An experimental study." Computers in Human Behavior 53 (2015): 124-130.
Whitton, Nicola, and Maggie Maclure. "Video game discourses and implications for game-based education." Discourse: Studies in the Cultural Politics of Education 38.4 (2017): 561-572.
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