Introduction
Interface design is the visual plan of the features that users interact with technological products or websites. Interactive interface design is the process where all parties are involved in the development and setting of a user interface. Under unconscious multimedia design, interface design is guided by the global trends to capture the wishes of the s. This paper discusses the process of interactive design under unguided multimedia design.
Research Question
Is interactive interface design the game changer?
What is the interactive interface design, and how is it different from interactive design?
Research Objectives
The objective of this research is to improve user interaction for all the applications so that s has limited challenges working on the design. It also seeks to unearth the problems that have been faced by s and find ways through which the tribulations can be minimized to make user interaction enjoyable for both parties.
Statement of The Problem
In the recent past, numerous researchers have come up with an effort to find ways through which human interaction and user satisfaction is increased. As such, the issues faced by have been immense because several applications have been termed redundant because of the failure to enhance the productivity of the users. There have been several accidents that have limited user interaction and productivity of the s, but the new face of research promises to solve the existing challenges despite the challenges.
Literature Review
Interactive interface design as a component of user experience design is the design of communication between products and the end-users. According to Lindemann, 2013, the primary goal of interactive interface design is the creation of software products that enables end-users to achieve their targets with ease. There are vital aspects that guide the design of an interactive interface design that includes aesthetics, space, sound, and motion. These aspects may involve more specialized fields such as the crafting of the music that is important in user interactions.
There is a link between user experience design and interactive user design because; UX design shapes the user's experience when using a product that mostly involves interaction between the product and the end-user (Hagebolling, 2004). However, user experience design goes beyond interaction design as it engages user research, setting up personas of users, and carrying out user testing as well as usability testing.
Dimensions of Interactive Interface Design
The interactive design has five aspects that help in understanding the details of interactive interface design under unconscious multimedia design. The first dimensions are the words used in interactive interface design that need to have meaning and should be understood with ease. The words should carry meaning to the end-users to make interaction fulfilling. However, the terms should not give too much information so that it does not overwhelm the end-users.
The second dimension is a visual representation that is concerned with graphical elements that include typography, images, and icons that are important in interaction. Graphical elements act as supplements to the words that pass information to the end-users. Physical objects must ensure that there is communication between the end-users and the product. A good example is the value of the mouse to the computer or the fingers of the user to the smartphone.
According to Kathryn, 2016, time as a dimension in interactive design may seem abstract. Still, it used to highlight media that is ever-changing based on time, such as animation, sounds, and videos. The sound produced by an object and the resulting motion gives audio and visual feedback to the end-user's interactions. The amount of time used for communication between the users and the product is under discussion to establish if it is possible to track the user's progress or pause to resume the interaction after some time. Behavior in interactive interface design includes the system of a product. It covers how the product is operated, the actions it can perform, and the response of the users on the product.
Significance of The Study
Interactive interface design under unconscious multimedia design is essential because it helps the end-user to achieve their goals efficiently with minimum fuss by maintaining the invisibility of a product. The product may sometime be viewed as an oxymoron, but its primary purpose is to solve the challenges faced by the end-users. The study will open a gateway for more researchers to explore and find new mechanisms of interaction between the end-users and the product.
Research Methodology
In this study, quantitative research techniques will employ to ensure that aspects of used users can be quantified and applied in statistical analysis. The method collects unbiased measurements on the hypothesis of the researcher and personality (Kathryn, 2016). Qualitative methods will be applied when seeking to find a sample of users that can statistically represent the whole population. Methods of qualitative analysis that will be used are interviews and ethnographic field studies. These methods are essential because they can establish individual user's understanding and group experience of the users as well as their motivation.
Under qualitative analysis, the researcher is partly the co-creator of the research results. As such, the findings are not viewed to be reproducible and entirely objective. And this is the reason all the results in the qualitative analysis are expressed as categories and themes that take place during the research and not in a numerical form.
Therefore, quantitative research seeks to measure the existing objective reality from the researcher. These follow clear guidelines that guide and limit that researcher to maintain objectivity. Qualitative research, on the other hand, is unable to ultimately measure objectively reality that has not been influenced by the researcher (Lowgren & Stolterman, 2007). As such, it has been a challenge carrying out qualitative that gives an accurate picture of the end-users.
This can result in two misunderstandings. The first one indicates that qualitative research offers less value when compared to other techniques of analysis, such as quantitative research that does need to be arranged in a structured and systematic way. Several researchers have emphasized why the features of interactive interface design are essential in research because users can predict what may happen to the system in the near future.
Even though the presence of many designers in the interactive interface design, there are literature reviews that discuss a successful interactive interface design (Lowgren & Stolterman, 2007). The interactive map has grown due to the growth in technology, but more needs to be done so that results can be fulfilling to the concerned parties.
References
Hagebolling, H. (2004). Interactive dramaturgy: new approaches in multimedia content and design. Berlin; Heidelberg: Springer. doi: 10.1007/978-3-642-18663-9
Kathryn, M. (2016). Prototyping for Designers Developing the Best Digital and Physical Products. Oreilly & Associates, Inc. Retrieved from http://index-of.es/Varios-2/Prototyping%20for%20Designers.pdf
Lindemann, U. (2003). Human Behaviour in Design: Individuals, Teams, Tools. Berlin, Heidelberg: Springer Berlin Heidelberg. Retrieved from https://books.google.co.ke/books?id=qgZJCAAAQBAJ&pg=PT2&lpg=PT2&dq=Human+Behaviour+in+Design:+Individuals,+Teams,+Tools.+Berlin,+Heidelberg:&source=bl&ots=TgoazY2UrK&sig=ACfU3U0RROaJpslPfgPnTivHY8V_pCag6w&hl=en&sa=X&ved=2ahUKEwimpuXKwqfoAhWO2BQKHSQVBYIQ6AEwCHoECAoQAQ#v=onepage&q=Human%20Behaviour%20in%20Design%3A%20Individuals%2C%20Teams%2C%20Tools.%20Berlin%2C%20Heidelberg%3A&f=false
Lowgren, J. & Stolterman, E. (2007). Thoughtful interaction designs a design perspective on information technology. Cambridge, Mass.; London: MIT. Retrieved from https://www.researchgate.net/publication/259782817_Thoughtful_Interaction_Design_A_Design_Perspective_on_Information_Technology
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